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Old Nov 05, 2006, 11:48 PM // 23:48   #21
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Quote:
Originally Posted by Toxic RD
Yes, but for 5e spells, you can cast almost 2 for the price of 1, you lose 50% healing, but your casting 2x heals, this is why i'd like to see some math
Wouldn't it be -25% from the total healing of the two spells combined rather than -25% x 2?

Here's how I would think it works.

Orisan of Healing

70 health normally
70 - 25% = 52 or 53 health.

53+53 = 106. for 4e w/ Covenant

Last edited by Vahn Roi; Nov 05, 2006 at 11:56 PM // 23:56..
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Old Nov 06, 2006, 01:10 PM // 13:10   #22
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I've played it in Random Arenas, and I guess it's fine (especially seeing alot of monk build have become weaker). I'm not sure you should be running this as a solo healer, but I can see it working nicely next to a Blessed Light build.

And thanks Irina, I'll try it out
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Old Nov 06, 2006, 11:18 PM // 23:18   #23
ump
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One of the problems with Healer's Covenant is that I believe it really needs Holy Haste in order to make the healing spells fast enough to be viable. That makes it extremely fragile to enchantment removal to the point where it just might be unfeasible. However, assuming you can live with that possibility (maybe in PvE or RA), then I'd probably add Etheral Light as a better heal when it's helped by Holy Haste to make it less likely to be interrupted. Plus, the typical monk secondaries can be used for damage mitigation. Of course, you lose out on hex removal, but what monk builds are not already extremely vulnerable to hexes?

1) Etheral Light
2) Dwayna's Kiss
3) Heal Other/Infuse Health/etc.
4) Dismiss Condition/Mend Condition/Mend Ailment
5) Contemplation of Purity
6) Holy Haste
7) Healer's Covenant
8) Dark Escape/Distortion/Conviction
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Old Nov 08, 2006, 03:23 PM // 15:23   #24
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i agree with ump, without holy hast HC can only make up as back up healer, in PvP most damage comes at faster than normal healing spell can catch, although it cost less energy per health, you give up health per second, it would be a good idea to decrease the casting time as short as possible. BTW, I tried out with a guild in TA, where I took HC, he took Healer's boon and we arcane mimcryed each other and guess what, it was brutal infinate heal. Lol even with 2 pipe of e regen you can spell 2 energy spell indefintely, not mention with a bless sig you can gain 6 if not under heavy pressure.
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Old Nov 12, 2006, 06:56 PM // 18:56   #25
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I'm surprised nobody has posted anything like this. Here's a build I'v been playing with.

16 healing
13 divine favor
4 prot

I use something along the lines of..

Divine Boon
Healer's Convenant
Holy Haste
Mend Condition
XX
XX
XX
XX

Energy doesn't seem to be an issue, and the heals are high. You're going to need some hex removal, holy veil won't work because of holy haste, so maybe going mo/me with the inspired/revealed hex spells would be necessary.. unless there's another alternative. But the build seems nice.. I'll be testing it more very soon.
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Old Nov 14, 2006, 02:45 PM // 14:45   #26
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Uh....isn't that -2 energy regen right there? Are you using Mend Condidtion to heal exclusively? Your aware thats a prot spell right? Healers Covenant does nothing for it....neither does Holy Haste.

I would at least have supposed orison....You wouldn't want to be healing much with not even 1 energy gain per second. Boon prots could run out of energy at 3 pips and an elite for energy management....that just...wow.

You intend to use Mend Condition and hex removal...which benefit not at all from HC and HH....and all on 2 pips of energy?

Explain how it works please.
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Old Nov 14, 2006, 02:59 PM // 14:59   #27
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Quote:
Originally Posted by Jezza
Are you using Mend Condidtion to heal exclusively? Your aware thats a prot spell right? Healers Covenant does nothing for it....neither does Holy Haste.
That's not true, Healer's Covenant affects healing skills, not Healing Prayers skills. It works on Mend Condition, a couple of other Protection Prayers skills, and even on healing skills from other profession (only tried with Rt skills though).

Still I don't think this build will work. It only has 2 energy regenaration, and your heals still cost 4 energy, which isn't that few when you compare it to a 2 energy spell with Divine Favor bonus.

I also think this build isn't all that great compared to others in the firts places. Zealous Benediction is much more promissing for example.
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Old Nov 14, 2006, 04:59 PM // 16:59   #28
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I simply don't see any point in Healer's Covenant in general. Even if it can save you a little energy, you will have to do a lot more casting to make up for the lack in healing power. Having the energy to cast a healing spell means nothing if you are too busy casting spells on one ally to heal another in need.
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Old Dec 04, 2006, 01:06 PM // 13:06   #29
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So, Nightfall has been out for a while. I am curious, has anyone found a use for Healer's Covenant? I recently went around capping all the NF monk elites, and this one was the hardest of all to capture. I really think Arenanet intended it to be an important elite, but it was too powerful so got nerfed before anyone even used it.

I WANT to use it, but I just can't see it being worth it. Yes using it with 5 energy spells basically means you have no energy problems, but what does it matter when my heals are so small? The damage comes hard and fast even in PvE, which is why something like WoH works so well there. 5 energy heal for nearly 200 every 4 seconds. If people are dropping below 50% health often, WoH shines. So does Zealous Benediction. Is everyone is dropping below 50% health and you have Healer's Covenant, people will die. You will have 50 energy left but unable to keep people alive because the damage comes faster than your heals can keep up with.

Does anyone use HC? Anyone got a tried and tested build? Seems like in any situation where you use it, Healer's Boon would be better. I think 50% more healing is better than 25% less healing for a cheaper price. And faster cast too.
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Old Dec 05, 2006, 01:17 AM // 01:17   #30
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Holy Haste is definately a must, so you can speed up your casting. Even though you can cast 2 5-e skills for nearly the cost of one, it takes you twice as long. Not with Haste on!

My 2 plat.
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Old Dec 05, 2006, 02:04 AM // 02:04   #31
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Healer's Bond has Holy Haste build in. One more reason to use it.
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Old Dec 05, 2006, 05:23 PM // 17:23   #32
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Quote:
Originally Posted by Effigy
Healer's Bond has Holy Haste build in. One more reason to use it.
boon.

now, i still havn't tested this skill, since i can't imagine how it's any good, but since the healing doesn't affect DF and the energy reduction DOES affect skills like RoF... (at least i hear it does)

and you were all worried about casting time.



Divine - high (major rune might be necessary, i dunno)
Healing - 12 (no more, no less)
prot - something

(nice attributes there, i know)

RoF
Heal Other
Protective Spirit
Orison of Healing
Dismiss Condition
Holy Veil
Healer's Covenant [Elite]
Return / whatever defensive skill.

pretty much pure hybrid guy. GoH could be used instead of heal other with orison becoming something else i suppose.

Prot and veil would cost their whole amount methinks. i think dismiss would cost less...
i can't see this being any use at all in PvE, since it gimps heal party like a nut.

another option would be to use healing at 4 so that it just reduces spell cost down to 3 energy i guess.

remember that you could always remove the enchantment against a spike team or something.

rargle.

end mad ramble!

cheers.

Last edited by ubard; Dec 05, 2006 at 05:38 PM // 17:38..
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Old Dec 05, 2006, 05:43 PM // 17:43   #33
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Yeah, I meant Healer's Boon.

Like you said, I think Healer's Covenant would work best on a hight-DF hybrid if you were going to use it at all. I'm not as sure about some of your skill choices though. Orison and Heal Other are generally just bad skills; I wouldn't take them apart from a total lack of viable alternatives. Gift of Health would be a good option, but that basically excludes the use of other Healing Prayers. Ethereal Light, Healing Whisper, and Dwayna's Kiss are all decent heals, although they each have specific drawbacks as well.

I'm just not sold on Covenant in general. I'm sure it would work, but I doubt if it's the best option.
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Old Dec 05, 2006, 10:26 PM // 22:26   #34
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Quote:
Originally Posted by Effigy
Yeah, I meant Healer's Boon.

Like you said, I think Healer's Covenant would work best on a hight-DF hybrid if you were going to use it at all. I'm not as sure about some of your skill choices though. Orison and Heal Other are generally just bad skills; I wouldn't take them apart from a total lack of viable alternatives. Gift of Health would be a good option, but that basically excludes the use of other Healing Prayers. Ethereal Light, Healing Whisper, and Dwayna's Kiss are all decent heals, although they each have specific drawbacks as well.

I'm just not sold on Covenant in general. I'm sure it would work, but I doubt if it's the best option.
agreed.

i think GoH is the best option too, but since i still havn't tested it i fail to see how this monk could hold up against any sort of high damage. (spamming skills like a son of a nut usually won't quite cut it)

Swapping Other for GoH would mean orison would have to change to something else, preferabley something that can sustain the monks own life.

healing touch could be nice with high DF.

Against pressure i can certainly see this build shine like a glowing peach, but that's about it.



EDIT: it doesn't work on RoF or Dismiss condition... i thought it was said to work on those skills

Last edited by ubard; Dec 05, 2006 at 10:38 PM // 22:38..
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Old Dec 05, 2006, 10:27 PM // 22:27   #35
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double post. my bad.
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Old Dec 05, 2006, 11:22 PM // 23:22   #36
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Quote:
Originally Posted by ubard
EDIT: it doesn't work on RoF or Dismiss condition... i thought it was said to work on those skills
Hmm. Supposedly it works on anything that "heals", like Mend Condition... I can't remember where I read it though. Maybe it wasn't true. But it doesn't matter. The only way it will ever be worth it is if it reduces the cost of non-heal spells too. If it only works on spells that heal, and it reduces the effect of heals, then said heals are no longer as useful and reduced cost doesn't matter.
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Old Dec 05, 2006, 11:58 PM // 23:58   #37
ump
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So does Healer's Covenant + Mend Condition cost 5 energy or 2 energy?
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Old Dec 06, 2006, 02:07 AM // 02:07   #38
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Quote:
Originally Posted by ump
So does Healer's Covenant + Mend Condition cost 5 energy or 2 energy?
Alright I tested it and the results were very disappointing.

Mend Condition will always cost 5 energy with Healer's Covenant, but if your target has a condition, the heal will be reduced by 25%!

Same was true for Dismiss Condition, it costs 5 energy, and if they have an enchantment, the heal is reduced by 25%. The cost isn't reduced even when the healing effect takes place.

I don't know if this is a bug or intended, but it only makes it a worse elite.
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Old Dec 06, 2006, 06:54 PM // 18:54   #39
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Wow, that's really lame. No way I'd use Covenant unless that gets changed.
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